![]() Ultimately, I found it to be considerably more efficient to just run across the surface of the world, harvesting all the visible ore deposits I came across. ![]() That’s not to say that the game doesn’t have its fair share of underground caverns and whatnot, but most of them are easily accessible from the surface, and most of my attempts to dig deeper in search of hidden subterranean hollows ended up being largely fruitless. Rather than ask you to dig into the earth and hope to happen upon a mineral-rich underground cavern, Trove ensures that most of its precious cubic resources sit in plain sight on the surface of the world. Secondly, also unlike Minecraft’s system, Trove’s resource gathering mechanics don’t put nearly as much emphasis on “mining,” per se. I, however, found Trove’s iteration of ye olde material farming to be a great deal more enjoyable than its Minecraft counterpart, for a few reasons.įirst of all, there are no pickaxes or other tools to muck around with instead, you just hit tab to switch from combat mode to construction mode and start breakin’ down blocks, which are then automatically delivered directly to your inventory. As you also might expect, this is done in a way that calls to mind the game’s inevitable comparison to Minecraft. As you might expect, the first step in any construction endeavor in Trove is to gather your building materials. But I feel I should still make something clear: Despite what you may be tempted to assume about Trove’s construction system based on my pitiful little cornerstone (which, in my defense, I think is still an improvement over the garish little hut that is the default cornerstone), believe me when I say that it has nothing to do with Trove’s expansive building options and everything to do with my complete lack of creative vision when it comes to architectural design.īut more about that later let’s start from the beginning. As I noted a couple of weeks back when I first introduced Trove as one of the contenders for this round of Choose My Adventure, I am - to put it as kindly as possible - architecturally incompetent, so I hope you weren’t expecting the Taj Mahal or something. But hey, I built something, so it all balances out, right? ![]() I mean, sure, I may have ravaged entire biomes of their natural resources, upset the delicate balance of the ecosytem, and left the land a barren husk of its former self in the process, and yeah, I may have done those things in the pursuit of what ultimately amounted to a mostly-empty, one-room building that has virtually no artistic merit or visual appeal, sitting atop a tiny, amateurish floating island. So, perhaps out of some sense of cosmic balance, I spent my weekend making up for my previous acts wanton destruction by putting my efforts toward creation. This week, however, you folks decided to send me in an entirely different direction by voting for me to take some time to beautify - though as you can probably tell by my screenshot above, I’m using that term loosely - my cornerstone. Last week, as you may recall, I took my first steps in the cubist dreamscape that is the world of Trove and settled into my new life as a savagely sweet Candy Barbarian, mostly by way of wandering the land and leaving a trail of voxelated devastation in my wake. Welcome, friends, to another episode of Choose My Adventure: Troveedition.
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